How to Get the Old Version of Frontline Commando: D-Day with Mod APK
Classic old game restoration supports Android 11. Players participate in the most classic battles in World War II. Take you back to the war-torn world and experience unprecedented real war scenes. Beaches, land, sea, streets, and even the air will become our battlefields and enjoy the shocking combat experience.
FRONTLINE COMMANDO: D-DAY Mod Apk is a first-person shooter action game from the publisher Glu Studio. The game exploits the theme of the second world war, your task in the game is to transform into an Allied soldier who is destroying the Nazi army. Let's find out how you will do it.
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Coming to FRONTLINE COMMANDO: D-DAY Mod, you will be participating in the game as a real soldier during the 2nd world war. You will be marching with your teammates and pouring on the Normandy coast to go to France. Here, the rhythm of the game will take place unexpectedly fast, making you unable to calm down and realize you are in a real battlefield. The German infantrymen will open fire on you, the tanks will also be loaded and waiting for you to step in. Not to mention above your head, the planes are also dropping bombs with great destructive power on you and your teammates. It's terrible but this is what you have to go through when participating in this game.
Depending on the orders and tasks of each level, you and your teammates will go through the arduous challenges in the game. Each task will always have situations that require you to handle it skillfully and logically. By using the ability to judge and read situations to make the right choices. You will have to call for Allied support, change weapons to match the combat distance, change the direction of attack or approach the target. That's what a soldier does in the battlefield, not just shooting.
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Does the game have many weapons for you to choose from?FRONTLINE COMMANDO: D-DAY Mod gives you a lot of different weapons so you can freely combine them to fight in special situations. These weapons and equipment will often be rifles, submachine guns, bombs, hand grenades and countless other weapons to help you end this pointless war.
How is the graphics of this game?FRONTLINE COMMANDO: D-DAY Mod has an extremely impressive and sharp 3D graphics. The attitude of the soldiers is carefully depicted, the physical effects are made very realistic and the image of fire and bullets flying in the game is meticulously focused by the developer. In addition, the desolate exteriors of the battles in the game are very well created.
Does the game tend to incite violence?Your participation in FRONTLINE COMMANDO: D-DAY Mod will make you understand what war is. It doesn't matter how dire, painful or even what it brings, if it didn't exist, how much better it would be. You will feel more appreciated and loved for the peace and independence you have now.
Frontline Commando: D-Day is a new exciting shooter game set during World War II. Your task is to suppress the invaders and liberate France. Excellent precise control, realistic physics and graphic special effects will make you plunge right into the thick of things.
A form of parallel projection where the dimensions of a 3D objectA 3D GameObject such as a cube, terrain or ragdoll. More infoSee in Glossary are projected onto a 2D plane, and only two of the three angles between the axes are equal to each other. This form of projection is commonly used in isometric video games to simulate three-dimensional depth. More info
A form of parallel projection where the dimensions of a 3D objectA 3D GameObject such as a cube, terrain or ragdoll. More infoSee in Glossary are projected onto a 2D plane, and the angles betwen all three axes are equal to each other. This form of projection is commonly used in isometric video games to simulate three-dimensional depth. More info
Players who recently played your game. Unity AnalyticsAbbreviation of Unity AnalyticsSee in Glossary defines an active player as someone who has played within the last 90 calendar days. More info
The rate at which users are leaving your game during a specified period. Your user churn is important in estimating the lifetime value of your users. Mathematically, churn is the complement of retention (in other words: Churn + Retention = 100%). More info
Core events are the basic events dispatched by the Unity AnalyticsAbbreviation of Unity AnalyticsSee in Glossary code in your game. These events, and the analyticsAbbreviation of Unity AnalyticsSee in Glossary based on them, become available simply by turning on Unity Analytics for a Project. Core events include: app running, app start, and device info. More info
Engagement is a broad measure of how players enjoy, or are otherwise invested, in your game. Impossible to measure directly, the following metrics are frequently used to estimate engagement: Retention, DAU(Daily Active Users) The number of different players who started a session on a given day. DAU includes both new and returning players. More infoSee in Glossary, MAU(Monthly Active Users) The number of players who started a session within the last 30 days. More infoSee in Glossary, DAU/MAU, number of sessions, and session length. More info
(Free to Play) A business model that offers users free access to a fully functional game and a significant portion of app content. Monetization strategies for these titles generally include microtransactions that allow users to access premium features and virtual goods. More info
An Animation LayerAn Animation Layer contains an Animation State Machine that controls animations of a model or part of it. An example of this is if you have a full-body layer for walking or jumping and a higher layer for upper-body motions such as throwing an object or shooting. The higher layers take precedence for the body parts they control. More infoSee in Glossary contains an Animation State MachineThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. More infoSee in Glossary that controls animations of a model or part of it. An example of this is if you have a full-body layer for walking or jumping and a higher layer for upper-body motions such as throwing an object or shooting. The higher layers take precedence for the body parts they control. More info
Allows a state machineThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. More infoSee in Glossary to switch or blend from one animation state to another. Transitions define how long a blend between states should take, and the conditions that activate them. More info
An API for controlling PlayablesAn API that provides a way to create tools, effects or other gameplay mechanisms by organizing and evaluating data sources in a tree-like structure known as the PlayableGraph. More infoSee in Glossary. Playable GraphsAn API for controlling Playables. Playable Graphs allow you to create, connect and destroy playables. More infoSee in Glossary allow you to create, connect and destroy playablesAn API that provides a way to create tools, effects or other gameplay mechanisms by organizing and evaluating data sources in a tree-like structure known as the PlayableGraph. More infoSee in Glossary. More info
A SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More infoSee in Glossary contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
A script that attaches to a state within a state machineThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. More infoSee in Glossary to control what happens when the state machine enters, exits or remains within a state, such as play sounds as states are entered. More info
The blend from one state to another in a state machineThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. More infoSee in Glossary, such as transitioning a character from a walk to a jog animation. Transitions define how long the blend between states should take, and the conditions that activate the blend. More info
Any media or data that can be used in your game or Project. An Asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator ControllerControls animation through Animation Layers with Animation State Machines and Animation Blend Trees, controlled by Animation Parameters. The same Animator Controller can be referenced by multiple models with Animator components. More infoSee in Glossary, an Audio Mixer or a Render TextureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More infoSee in Glossary. More info